When developers and creators make a game, during production, they usually start by making assets of a game. When finished with making most or all of the different parts, they are put together using composition techniques to create a more fleshed out product. In my Fundamentals of Design and Animation class, we did exactly this. First, we created the assets of a game. We made rocks, mountains, a sky, a character, trees, and grass. Once finished with making all of this, we combined all of these pieces together into one final image. I did more research on how to better bring together assets and how to keep separate parts consistent. Some tips I discovered were helpful to me. When making parts that will be brought together, they should be consistent. The name of the files should be consistent and should use similar titles so that they are together. Another thing you should do is keep the assets consistent in size. This is so one image is not too large when put with another. The last thing I learned was that when both creating and putting assets together, you should make sure to not rush when necessary and to take everything one step at a time. It would be more effective to make one asset to completion instead of making parts of many assets at once. It would make mistakes less frequent and easier to fix.
https://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447
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AuthorThis is the blog feed of Cooper Oljeski for Fundamentals of Design and Animation. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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