Now that the school year is ending, I wanted to combine some of what I've learned into a big project. I decided to use Photoshop, Premiere Pro, and some of Illustrator in this project. A few of my friends and I brainstormed ideas for a video, filmed it over two days, and I edited the whole thing over a few days into a 15 minute long video. The video is a parody of the "Top Ten" genre on YouTube. In our video, we counted down the top ten letters of 2018 so far, and aimed at making the video comical for a wide group of people. My friends and I are proud of how it turned out, and we hope to make more videos in the future.
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On July 25, 2017, Epic Games released Fortnite, a co-op sandbox game made for PC, PS4, and Xbox. The game originally was not that popular, and got mediocre reviews. Later that year, Epic Games released a "Battle Royale" mode to their game. For a while, the Battle Royale mode was also not very popular, but by around February of 2018, the game started gaining a lot of popularity. The Battle Royale mode itself is free, and the original game costs $30, but the Battle Royale has microtransactions, which is how Epic Games has made most of their money off of Fortnite. The battle royale mode is a free for all mode with 100 people all fighting to be the last man standing. You can team up with 1-3 friends in Duos or Squads mode and fight other teams as well. The game starts off with everyone dropping into the map and looting what they can, and as the number of players drops, people get better weapons and the play area shrinks. Fortnite is fun to play by yourself and with friends, and if you have the Battle Pass, the challenges will keep you playing.
The most recent tool I have learned to use in 3D Studio Max is the material editor. So far, some things are confusing, and I wanted to get better at it, so I looked up tips and basic information on the material editors in 3DS Max. The first and most obvious thing is you can press 'M' to open the material editor. This is useful for quicker material editing. The second thing I learned is the difference between the Slate and Compact material editors and how to alternate between them. The material editor I use mostly is the Slate editor. In this interface, you connect nodes together and position materials and such to create the textures you want. The Compact editor shows you a preview of you materials and is more simple. Each has their own advantages. The Slate editor is more direct and editable, while the Compact editor has more presets and is quicker and easier to use.
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AuthorThis is the blog feed of Cooper Oljeski for Fundamentals of Design and Animation. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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