I have had the opportunity to extend my knowledge on Photoshop, and I have learned a lot about combining images and creating something composed of different images. For example, I have learned that when changing layer styles, multiply and overlay are good to keep realism. It is also good to experiment with filters to see what looks best. Another thing I have learned is that when combining images, to make things look more professional and realistic, taking your time, being careful, and using non-destructive editing helps greatly. Lastly, it is very important to have a vision of how you want your image to look at the end. This way, you won't get stuck as often and you know what to do.
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When developers and creators make a game, during production, they usually start by making assets of a game. When finished with making most or all of the different parts, they are put together using composition techniques to create a more fleshed out product. In my Fundamentals of Design and Animation class, we did exactly this. First, we created the assets of a game. We made rocks, mountains, a sky, a character, trees, and grass. Once finished with making all of this, we combined all of these pieces together into one final image. I did more research on how to better bring together assets and how to keep separate parts consistent. Some tips I discovered were helpful to me. When making parts that will be brought together, they should be consistent. The name of the files should be consistent and should use similar titles so that they are together. Another thing you should do is keep the assets consistent in size. This is so one image is not too large when put with another. The last thing I learned was that when both creating and putting assets together, you should make sure to not rush when necessary and to take everything one step at a time. It would be more effective to make one asset to completion instead of making parts of many assets at once. It would make mistakes less frequent and easier to fix.
https://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447 In my Fundamentals of Design and Animation class, we have been working in Adobe Photoshop more in different activities and learning new tools. Certain tools I have used recently interested me, and I decided to research them further. These tools are the warp tools and the filers. To get to the warp tool, you must transform a shape, or press Ctrl+T, then click on the warp icon. The warp tool is a tool used to alter the shape of an image from different points. With it, it is possible to stretch and pull your image, making a straight line wavy or adding smoothness to a curve. It can be used to completely alter a shape, or be used to fine tune something and make it look the way you want it to. The different filters you can use add new textures or colors to your image. You can change effects or styles to your entire image to create something completely different, or like the warp tool, you can fine tune to perfection.
https://helpx.adobe.com/photoshop/using/filter-basics.html In our Fundamentals of Design and Animation class, Adobe Photoshop has become an important tool we use in class. I wanted to learn more about things I could do in Photoshop and going more into detail for a few tools. I decided to look up guides on brushes to use in Photoshop and other tools used in painting. Some things I learned about brushes included specifics on what certain things mean and selecting a brush you want. The brush tip shape changes how your brush looks mostly on the beginning and end of a stroke, and you can select different brush tips according to what you want. The brushes differ in hardness, texture, and size. Hardness refers to if you were using a brush in real life, how hard you would press. In Photoshop, hardness makes your brush more or less even and smooth on the edges. Texture refers to what the brush looks like. Some brushes are straight and consistent, while others can change depending on how you move your mouse and can look more scattered. Size is how large your brush is. You can always change the brush size, but certain brushes have a default size. Some other things I researched were the burn and smudge tools. The burn tool can be used to darken parts of an image slightly and smoothly. You can adjust the exposure of the burn to to make the shading more or less extreme. The smudge tool can be used to mix together colors and textures in an image you are creating. Both the burn and smudge tools can be used together to make your artwork have a different meaning and look better in general.
http://planetphotoshop.com/using-the-dodge-and-burn-tools-2.html http://www.dummies.com/software/adobe/photoshop/how-to-smooth-with-the-smudge-tool-in-photoshop-cs6/ In class, I have learned new techniques in Adobe Photoshop which I have been using to make better original art in Photoshop. I know how to use keyboard shortcuts, more tools, and new design aspects to make my creations look better and more professional. I wanted to explore Photoshop more in depth and learn how to get better at using it, so I looked up tutorials on how to do certain things in Photoshop that seemed useful. I looked up help on the basics of using what is called "history", in Photoshop. History shows all of the states your creation has been in. You can open up the history panel and see what you have done. For example, if you want to go back to before you started coloring something but want to keep everything open, you would find where you started coloring, and click on the state before that. A quick way to go back one state, you can press Ctrl + Z, which is the shortcut for undo.
https://helpx.adobe.com/photoshop/using/undo-history.html http://retouchingacademy.com/photoshop-basics-getting-to-know-the-history-panel/ |
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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