After using Adobe Illustrator for more art and getting more experience with it, I have grown to like Adobe Illustrator more, but I still prefer Adobe Photoshop. I decided to research ways to improve my skills in Adobe Illustrator to improve my skills and hopefully boost my interest in vector graphics. The first thing I learned about was new keyboard shortcuts. For example, to use the pen tool, you can press 'P'. You can also use the direct selection tool with 'A'. Another thing I learned was that one of the most important things you should to do get better at using Illustrator is practice using the pen tool and the Bezier tool. Both of these tools will help greatly to create smooth curves and make exactly what you want in Illustrator. The last thing I learned was to use the Symbols tool to easily make editable copies for your image. You can put a certain shape into the symbols panel to save it as a shape and drag it out onto your image
https://helpx.adobe.com/illustrator/using/default-keyboard-shortcuts.html
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I recently began using Adobe Illustrator. I have noticed many differences between it and Adobe Photoshop, and I am not sure which I prefer more to use. The main difference between Adobe Illustrator and Adobe Photoshop is the graphics they use. Photoshop uses bitmap graphics, which is editing specific points on an image with a set resolution. Illustrator uses vector graphics, which uses paths and anchor points and has no set resolution, rather it uses equations to keep an image the same resolution no matter how zoomed in or out you are. In Adobe Photoshop, when you are trying to make something or edit something that is there, you select whatever you need and can manipulate it using different tools. In Adobe Illustrator however, you have to edit anchor points, which
change the path between them, editing the shape or line. Adobe Illustrator is better for making digital art, such as logos or designs for a website. Adobe Photoshop is better for photographs and editing things that already exist, and less for making new art than Illustrator.
https://www.printwand.com/blog/when-to-use-adobe-illustrator-vs-photoshop-vs-indesign A drawing tablet, or a graphic tablet, is a tablet or pad that you use a pen to draw on instead of using your mouse. It makes drawing on a computer much easier and on certain programs, can open up new tools and techniques to use. For example, in Adobe Photoshop, using a graphics tablet and pen, you are able to access pen pressure in the brush panel. This is useful if you want to shade and make different parts of an image appear 3D or different sizes. You can access this in the brush presets panel. For example, with pen pressure on, shape dynamics will change the shape of what you are drawing depending on how hard you press. Similarly, color dynamics will alter the color of what you are drawing on a gradient between your foreground and background colors based on how hard you press.
www.computerhope.com/jargon/g/graptabl.htm I have had the opportunity to extend my knowledge on Photoshop, and I have learned a lot about combining images and creating something composed of different images. For example, I have learned that when changing layer styles, multiply and overlay are good to keep realism. It is also good to experiment with filters to see what looks best. Another thing I have learned is that when combining images, to make things look more professional and realistic, taking your time, being careful, and using non-destructive editing helps greatly. Lastly, it is very important to have a vision of how you want your image to look at the end. This way, you won't get stuck as often and you know what to do.
www.youtube.com/watch?v=8v1jst5Vx0E When developers and creators make a game, during production, they usually start by making assets of a game. When finished with making most or all of the different parts, they are put together using composition techniques to create a more fleshed out product. In my Fundamentals of Design and Animation class, we did exactly this. First, we created the assets of a game. We made rocks, mountains, a sky, a character, trees, and grass. Once finished with making all of this, we combined all of these pieces together into one final image. I did more research on how to better bring together assets and how to keep separate parts consistent. Some tips I discovered were helpful to me. When making parts that will be brought together, they should be consistent. The name of the files should be consistent and should use similar titles so that they are together. Another thing you should do is keep the assets consistent in size. This is so one image is not too large when put with another. The last thing I learned was that when both creating and putting assets together, you should make sure to not rush when necessary and to take everything one step at a time. It would be more effective to make one asset to completion instead of making parts of many assets at once. It would make mistakes less frequent and easier to fix.
https://gamedevelopment.tutsplus.com/tutorials/bringing-your-game-to-life-in-10-simple-steps--cms-23447 |
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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