The most recent tool I have learned to use in 3D Studio Max is the material editor. So far, some things are confusing, and I wanted to get better at it, so I looked up tips and basic information on the material editors in 3DS Max. The first and most obvious thing is you can press 'M' to open the material editor. This is useful for quicker material editing. The second thing I learned is the difference between the Slate and Compact material editors and how to alternate between them. The material editor I use mostly is the Slate editor. In this interface, you connect nodes together and position materials and such to create the textures you want. The Compact editor shows you a preview of you materials and is more simple. Each has their own advantages. The Slate editor is more direct and editable, while the Compact editor has more presets and is quicker and easier to use.
https://goo.gl/qNBRkg
0 Comments
I recently explored modifiers in 3DS Max and was able to create some interesting things on my own. There is a wide variety of modifiers to use and they are all very useful. I used a few different modifiers on each cube besides the edit poly modifier. I used push, displace, chamfer, ripple, noise and bend. Modifiers such as chamfer, bend, and push were more simple and created smaller changes, while ripple, noise, and displace created more obvious changes to the cubes. As you can see in the image, the leftmost cube and center cube were most drastically affected, while the furthest cube and the cube in the top right had more simple modifiers applied. |
AuthorThis is the blog feed of Cooper Oljeski for Fundamentals of Design and Animation. Archives
May 2018
Categories
All
The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
|