The most recent tool I have learned to use in 3D Studio Max is the material editor. So far, some things are confusing, and I wanted to get better at it, so I looked up tips and basic information on the material editors in 3DS Max. The first and most obvious thing is you can press 'M' to open the material editor. This is useful for quicker material editing. The second thing I learned is the difference between the Slate and Compact material editors and how to alternate between them. The material editor I use mostly is the Slate editor. In this interface, you connect nodes together and position materials and such to create the textures you want. The Compact editor shows you a preview of you materials and is more simple. Each has their own advantages. The Slate editor is more direct and editable, while the Compact editor has more presets and is quicker and easier to use.
https://goo.gl/qNBRkg
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AuthorThis is the blog feed of Cooper Oljeski for Fundamentals of Design and Animation. Archives
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The views and opinions expressed in this blog are solely those of the author and do not represent those of Durham School of the Arts or Durham Public Schools.
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